A scenario-based eLearning course built with Articulate Storyline 360 to train newly-hired flight attendants in de-escalation skills for handling challenging passengers. Empower your team with the confidence to ensure safe, professional interactions aboard flights. Ready to make it happen? Explore the course now!
Audience: Newly-hired flight attendants
Responsibilities: Instructional Design, eLearning Development, Visual Design, Storyboarding, Action Mapping, Prototyping
Tools Used: Articulate Storyline 360, Adobe XD, Affinity Designer, Canva, MindMeister, Google Docs
Problem & Solution
Terranova Airlines a private airline noticed that their flight attendants were not effectively de-escalating tense situations with passengers. This led to costly consequences, including delayed flights, crew reroutes, and lost customer faith.
After using the analysis phase of the ADDIE model to examine the performance problem, I confirmed that the flight attendants lacked the necessary skills and knowledge to navigate tense situations successfully. I proposed a scenario-based eLearning experience where they could practice speaking to upset customers and de-escalating the situation.
Our goal was to improve customer satisfaction and reduce the financial impacts of the problem by providing new hires with a risk-free environment to make choices and observe the outcomes. This helps learners connect their decisions with real-world outcomes and encourages long-term skill transfer. Drawing from Gagne’s Nine Events of Instruction, I focused on the principle of providing timely, meaningful feedback. I proposed a gamified “anger meter” that visually reflects the passenger’s emotional state in real time, helping learners adjust their approach. Additionally, I incorporated customer satisfaction reports at the end of each scenario to reinforce key takeaways and mirror the reports flight attendants would see on the job.
The client accepted my proposal and we proceeded with the project.
Process & Action Map
I consulted a flight attendant at the company as my subject matter expert (SME) to develop the action map and establish the overall goal for this project. We decided to measure progress by monitoring the customer satisfaction survey data. We then identified the actions required to help flight attendants de-escalate tense situations and reduce customer complaints.
Text-Based Storyboard
Once the action map was completed and approved, I began working on a text-based storyboard that incorporates these key actions into a cohesive narrative.
I framed the scenario as a flight attendant’s first day on the job, and I consulted with the SME to ensure each element was grounded in reality.
Although several possible situations may require de-escalation, I chose a passenger angry over weather delays and unplanned checked baggage due to its common occurrence. Question prompts appear featuring correct choices and realistic distractors as the learner goes through the scenario. I incorporated a mentor to provide assistance and simulate the guidance of actual flight crew leaders.
Selecting an incorrect choice would require the learner to either try again immediately or lead them through an extended sequence where the plane lands and a customer satisfaction report appears, providing feedback. This approach highlights a variety of realistic outcomes, including the flight being diverted from its destination - a worst case outcome for airlines.
Visual Mockups
Once the text-based storyboard was revised and approved, I moved into the design phase of the ADDIE model by creating visual mockups for the scenario in Adobe XD. Adobe XD allowed me to experiment with visual elements and layouts, helping me develop a polished and immersive design.
I maintained a consistent visual style for each element, from the background to the characters. I also created a custom color palette based on my title slide’s background illustration and got to work on editing each asset to match the color scheme using Affinity Designer, a vector editing software.
Another priority was to maintain a logical narrative, which meant sourcing and editing three different airports to have realistic departure and arrival destinations (including the remote airport the flight may be diverted to). Lastly, I designed the prompt boxes, buttons, and font to reinforce the goal of de-escalation, which led to the minimalist prompts and subtly rounded corners.
Satisfied with the look and feel of my mockups, I developed a visual storyboard to combine the visual mockups and text-based script. Then, it was time to recreate everything in Articulate Storyline 360 to further refine the elements and implement interactivity.
Visual Storyboard
The visual storyboard combined my Adobe XD mockups with the text-based storyboard, organizing all elements in one place. I defined the programming for each slide and prepared the interactive prototype. The objective in the Visual Storyboard aligns with the Application level of Bloom’s Taxonomy, as learners apply de-escalation skills in a realistic scenario.
Interactive Prototype
Next, I moved into the development phase of the ADDIE model. Using Articulate Storyline 360, I created an interactive prototype based on the visual mockups and storyboard. The prototype featured a title screen aligned with Gagne’s first event of instruction—gaining attention—using the on-screen text: "Can you navigate tough passenger situations and successfully land your flight?" It also included the scenario introduction, mentor introduction, and programmed consequences for both correct and incorrect responses to the first question.
I incorporated smooth fade transitions and crisp animations for each prompt and slide element to maintain narrative immersion. I also prototyped custom animations of the plane’s takeoff and landing using motion paths and synchronized audio. These elements were designed to support the ARCS Model of Motivation, specifically enhancing Satisfaction by providing engaging and rewarding experiences for the learner.
The prototype also included the first implementation of the passenger’s anger meter which was used to visually gauge the passenger character’s reactions to the learner’s choices.
With the basic framework for the rest of the project established, I shared the prototype seeking feedback on the look, feel, and overall experience of the scenario. The reception was positive and I made minor adjustments to tighten the transition times and to add audio to the passenger call light. I moved on to the full development once I was satisfied.
Full Development & Implementation
The full development and implementation stage of the ADDIE model in Articulate Storyline 360 was straightforward and efficient now that all elements had been created and a programming framework for each choice was established. During implementation, I ensured the scenario was deployed effectively, ready for learners to engage with, and provided tools to measure its success through ongoing evaluation.
Features
Custom Visuals: I sourced each visual asset from an image repository and edited them using Affinity Designer to maintain immersion and a cohesive look. This included resizing, editing layers, recoloring individual elements, and merging assets. These visuals were tested during implementation to ensure they contributed to the learner’s engagement and understanding.
Custom Animations: I achieved the airplane animation sequence by importing the customized airplane vector and setting it along a motion path timed with audio of airplane take-offs and landings. This animation bookends each choice to maintain continuity throughout the experience and transitions to the airline’s headquarters. I also created a passenger call light used to indicate the request for assistance. A looping animation of the flashing glow around the call light was achieved through two layers fading out and into each other cued to the airplane notification sound. These animations were evaluated during the implementation phase for their impact on learner engagement.
Prescriptive Feedback - Mentor: For each question, the learner can access a mentor named flight leader Kelly to provide suggestions for their responses. This mentor helps steer the learner toward the correct behavior while providing explanations for why that choice is effective. According to Kirkpatrick’s Model of Evaluation, Level 2: Learning, this feature supports learner comprehension and knowledge retention by providing feedback that explains the rationale behind each choice. The feedback was tested during the implementation phase to ensure it effectively guided learners towards the correct behaviors.
Gamification - Passenger Anger Meter: I incorporated the anger meter as light gamification to help boost learner engagement and contextualize the emotion of the passenger’s dialogue. Seeing the meter increase or decrease alongside choices provides immediate feedback while building toward customer satisfaction reports. I decided to have the meter decrease with the correct choices to parallel the intended de-escalation of the passenger’s anger. During the implementation stage, the anger meter was evaluated to ensure it enhanced learner interaction and satisfaction, in line with Kirkpatrick’s Level 1: Reaction, which measures learner engagement and emotional connection to the training.
Customer Satisfaction Reports: In addition to the anger meter, customer satisfaction reports are earned and presented at the end of the experience. The learner is initially shown a five-star rating scale followed by a detailed response from the passenger. There are three different reports a learner can see depending on the choices selected. Each detailed review provides clues for the learner to help answer the question correctly if they got it wrong. In the implementation phase, these reports were assessed to measure how well they reflected Kirkpatrick’s Level 3: Behavior, determining if learners could apply their skills effectively to impact customer satisfaction.
Scenario Branching - Diverting the Flight: One of the incorrect choices in question 2 leads the learner to question 2.5 where the situation has escalated significantly and they have one last chance to de-escalate. Correctly answering this question moves the learner along to question 3, while incorrectly answering this question causes the flight to be diverted to a remote airport. I created a newspaper to show this outcome to simulate the disastrous media attention of flight diversions for airlines. According to Kirkpatrick’s Model of Evaluation, Level 4: Results, this scenario branching serves to measure the long-term results of failure to de-escalate situations in a real-world context. During implementation, this feature was tested to assess how well it demonstrated the potential real-life impact of the learner’s actions.
Results & Takeaways
I shared the completed project with my online network and the client and was overwhelmed by the positive reception. This marked the final step of the ADDIE model: evaluation. Viewers praised its polished feel and highlighted the immersive, engaging dialogue. The flight attendant I consulted was particularly impressed and felt that this experience was an excellent asset for the client. The client also significantly improved their de-escalation techniques and customer satisfaction. According to Kirkpatrick’s Level 1: Reaction, this positive feedback indicates that the project successfully engaged its audience and elicited a strong emotional response, a key indicator of learner satisfaction. The client was highly impressed with how their flight attendants implemented the course recommendations and praised the practical value and interactivity of the training.
There are several directions I would love to take this project and improvements I would make with more time and resources:
Increased Audio Elements: Consistently across feedback, the most beloved elements were the sound effects included. I would expand these audio elements to include background ambient noise in the terminal and voice-acting for the passenger and mentor. Since Kirkpatrick’s Level 1: Reaction measures the learner's emotional and sensory experience, adding these immersive audio elements could enhance the overall user engagement even further, making the learning environment more realistic and enjoyable.
Expanded Narrative Pathways: The question 2.5 outcomes were a good look at the benefits of expanding pathways and increasing experience re-playability. Despite the flight’s diversion being a negative consequence, it did provide a moment of delight and discovery as it is something that can be completely missed. I would like to expand these options throughout the experience to broaden the suite of outcomes and allow more nuanced satisfaction reports. From a Kirkpatrick Level 3: Behavior perspective, this would give learners more opportunities to practice decision-making, reinforcing the behavior changes we aim to achieve by offering a broader range of scenarios and feedback.
Expanded Passenger Situations: This experience only features one passenger scenario, but there are far more situations that require de-escalation. A fully expanded experience would present multiple passenger situations requiring different actions. This array of passengers could be presented randomly or sequentially and would increase the efficacy of the experience. In alignment with Kirkpatrick’s Level 2: Learning, introducing more scenarios would ensure that learners can practice and apply the skills they’ve acquired in various contexts, leading to a deeper mastery of de-escalation techniques.
This project provided me with the opportunity to work with a SME, collaborate with peers, and integrate feedback. I had a blast pushing myself creatively. By incorporating feedback and continuing to evaluate the experience through Kirkpatrick’s Model of Evaluation, I can ensure that future iterations are even more effective, both in terms of learner engagement and real-world behavior change. Want to master the art of de-escalation? Experience the scenario-based eLearning and transform your in-flight interactions today!
An eLearning course designed for customer service representatives in a small company to reinforce the importance of delivering excellent service to customers. Dive into the course and discover how to transform your customer service skills!
Audience: Customer Service Representatives
Responsibilities: Instructional Design, Action Mapping, Storyboarding, Visual Design, eLearning Development
Tools Used: Articulate Rise 360, Adobe Photoshop, Adobe Premiere Pro, Canva, Figma, Google Docs
Problem & Solution
So, the client, who owns a small business, reached out to me for assistance in enhancing their customer service team's knowledge and skills. They noticed that some employees lacked proper training in providing excellent customer service. Upon recognizing this gap, they promptly contacted me to develop a solution.
I suggested creating an eLearning course aimed at refreshing all employees on essential customer service skills.
Process
To kick off the project, I began by collaborating with a senior customer service representative within the company, who provided valuable insights and guidance as a Subject Matter Expert (SME). Together, we conducted a Learning Needs Analysis (LNA) to thoroughly assess and identify the gaps in current knowledge and skills. This analysis allowed us to pinpoint the key areas for improvement and tailor the course effectively to meet the company's specific needs.
Action Map
To organize our thoughts and plan the course structure, we utilized Figma, a user-friendly design tool. This allowed us to design an action map outlining the key concepts and steps necessary for the course's success. By working closely with the SME and leveraging their expertise, we ensured that the course content would be practical, engaging, and directly applicable to the company's customer service objectives. This collaboration also guided the creation of clear learning objectives, framed using Bloom's Taxonomy, ensuring that the course promoted higher-order thinking skills while addressing the company's key performance goals.
Text-Based Storyboard
Incorporating mock characters, I began crafting the text-based storyboard based on the insights from the action map, which aligns with the Constructivist framework of instructional design by creating realistic, experiential learning scenarios that promote problem-solving, decision-making, and active knowledge construction.
Friendliness:
Meet Christine, the friendly food truck owner. She greets each customer with a warm smile and takes the time to engage in friendly conversation. As a result, customers feel welcomed and valued, leading to positive experiences and repeat business.
In contrast, imagine a scenario where a customer walks up to a grumpy cashier who barely acknowledges them. The lack of friendliness creates a negative atmosphere, leaving the customer dissatisfied and unlikely to return.
Timeliness:
Picture Michael, a busy professional trying to handle some banking matters during his lunch break. He calls his bank, hoping for a quick resolution. However, he's informed that he'll have to wait on hold for 45 minutes. This delay frustrates Michael and disrupts his plans, resulting in a negative experience with the bank's customer service.
Expertise:
Michael, hoping for expert assistance, finally connects with a customer service representative after a long wait. However, the agent lacks the necessary product or service knowledge to resolve Michael's issue. Frustrated, Michael is transferred to another department, prolonging his ordeal and escalating his frustration. He wonders why he bothered waiting for assistance in the first place if he's just going to be passed around without a resolution.
Personalization:
Returning to Christine, the food truck owner, she goes above and beyond to personalize the customer experience. Christine provides tailored service to prospective, current, and past customers alike.
On the flip side, imagine a generic, impersonal interaction where the cashier at a fast-food chain robotically takes orders without any personal touch. Customers feel like just another number in the system, leading to a lack of connection and diminished satisfaction.
Visual Mockups
For the eLearning course, I created visual mockups to illustrate these scenarios in Adobe Photoshop and Articulate Rise 360. By cropping and editing images for clarity and compatibility, I created engaging visuals that reinforce the importance of friendliness, timeliness, expertise, and personalization in customer service. Adding visuals helps make the content clearer and more memorable. Mayer’s Multimedia Principle shows that people learn better when words and pictures are combined instead of using words alone. This enhances the learning experience by making the content more engaging, relatable, and easier to remember.
Visual Storyboard
We agreed on the visual design, so I combined the text-based storyboard with the visuals to make a visual storyboard. This approach ensures alignment with the ADDIE model, specifically in the design and development phases, where we map out content flow and visual elements. Here's what I included: each scene is aligned with learning objectives, and visual elements are used to support cognitive load theory by chunking information into digestible segments, enhancing retention and engagement.
Interactive Prototype
I created an interactive prototype in Articulate Rise 360 to test how well the project functions, giving the client and SME a chance to provide feedback before final development. Once developed, I sent them to both the client and SME for review. Additionally, I shared the course with a group of learners who had minimal background knowledge in customer service.
The second-course page, which featured a scenario with Michael calling his bank, received the most feedback. Some learners questioned the purpose of a particular picture included on the page. In response, I added on-screen text that read, "Have You Ever Been In This Situation?" This addition was aimed at immersing learners further into the course scenario and encouraging engagement.
Full Development
One part of the course that I'm particularly proud of is how I streamlined the review of the four components of good customer service. I created an interactive process component that enabled me to condense all four key components into a single course page. This approach made it easier for learners to grasp the overall concept and see how each component was interrelated. Articulate Rise 360 served as the authoring tool for the final development of the course.
Reflection & Takeaways
The course had to be developed quickly due to time constraints imposed by the client's urgent need to address their customer service issues. This accelerated timeline meant that certain aspects of the development process had to be prioritized over others. While I focused on providing clear and concise instruction and ensuring simplicity and clarity in the course content, the rapid pace of development prevented me from engaging in extensive collaboration with other customer service representatives from different companies to gather diverse feedback.
The need for quick turnaround necessitated a more streamlined approach to course development, with less time available for in-depth consultation and feedback gathering. While I recognized the value of collaborating with a wider range of perspectives, the project's time constraints made it challenging to execute this aspect as thoroughly as I would have liked.
Despite these challenges, the course resulted in an immediate boost in customer satisfaction for the small business. The targeted training quickly addressed key issues in customer service, leading to noticeable improvements in friendliness, timeliness, expertise, and personalization. In hindsight, I acknowledge the importance of balancing speed with thoroughness in course development projects. While meeting tight deadlines is crucial, finding ways to incorporate diverse perspectives and feedback can significantly enhance the effectiveness of the course. In future projects, I would strive to strike a better balance between speed and collaboration to ensure the highest quality outcome within the given timeframe. Want to elevate your customer service skills? Test out the course and discover the transformation!
This Salesforce (CRM) Basics eLearning course is designed to provide foundational knowledge and practical skills for users new to Salesforce. The course aims to empower learners with the essential tools and techniques needed to navigate and utilize Salesforce effectively in a professional setting. Ready to master Salesforce and boost your professional skills? Delve into the interactive project and experience the power of hands-on learning!
Audience: Sales Representatives at The Good Feet Store
Responsibilities: Instructional Design, Action Mapping, Visual Design, eLearning Development
Tools Used: Articulate Rise 360, Adobe Photoshop, Adobe Premiere Pro, Canva, Figma, Google Docs
This write-up is currently in progress as it is a recently designed course.
Please refer to the Destination De-Escalation and What Does Good Customer Service Look Like write-ups for your reference.